I doubt it will anytime soon either. New: A brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. Moldarach is pretty much one of the most pathetic bosses in the entire Zelda franchise. When I decided I wanted to try to run the Japanese version, I asked for donations and these guys just -gave- me the money to help pay for it. Think anyone would've gotten nervous. Nothing interesting to say about it. .
I already deleted my save file. Select the Savegame you want to copy and copy it. However, most everything else was fantastic. Mistakes in a run of this length are inevitable, especially when you near the end of a run, as you've been playing for so long and nerves start to kick in. However, I found out a couple days before doing this run that you have a 2-frame window of movement after spawning but before the cutscene starts. I'm assuming skyward sword saves may not be transferrable? If you get hit, then he stops immediately, so that attack can be cut short.
When copying saves, you have to delete any existing save files from the destination before the Wii will copy anything. There is one main use for loading on title Skyloft: the Statue of the Goddess is always open. Right before the boss key, the Sentrobe Bombs totally screwed me over by following me into the room with the Armoses and got right in my face so I couldn't keep fighting the Armoses. As far as I know there are no version differences aside from the text; I've been playing on Japanese for a month or two and haven't noticed anything. But I don't know the code needed to name the folder and copy the save file to my wii, does anyone know it, or know of a way I can find it. I don't really have a way to set this up; it's one of those things I kinda just have a feel for, and it works some of the time and not others. It doesn't cost any time though, and it makes the scene a bit more humorous since Link ends up talking to the wall.
First, I got hit by a Guardian on my first try to climb up the Tower of Light. After I rescue my bird, I skip the Wing Ceremony cutscene. Sky Keep went ok overall, nothing incredible. That cost me a bit of time, but running out of arrows will cost even more; I did save one arrow for Sky Keep, but optimally I'd finish the fight with at least three, the Sky Keep one plus two for Fire Dragon's room. He's spent too long toying with Link; Zelda's presence has faded and he has no reason to stay.
He appears behind Link, leaning over his shoulder and startling him. This means using a completed file, you can trigger those cutscenes early on a new file. That's obviously a huge timesaver, plus that room sucks so skipping it is awesome. Traversing through three different sections of Hyrule while collecting familiar items, players get to enjoy the Wii MotionPlus and swing Link's sword with exact precision and get a feel for aiming a bow and using the slingshot. The fight has so much forced waiting. It's absurdly difficult to pull off without getting hit and barely saves time. I also bottled a fairy I didn't actually end up needing.
When you're on the title screen, the game tends to load data from whatever file you have selected. Soon that and much more will be a possibility thanks to a save file editor app one dedicated fan is developing. If I screw up at all, then it will completely screw up my rhythm for the rest of the fight. Due to how the glitch works, each bird statue in Skyloft will warp you to a different spot. This run was really awesome. If you're up for experimenting: delete your Hero save file, start the save slot in which you finished the game and beat it again.
Silent Realm itself goes smoothly, don't have much to say. The strat I was using before started you right inside the text trigger. This humanoid form of the Skyward Sword called Phi saves Link from the tornado. They take up one block of memory. So it's still necessary to do this little part.
Fire Sanctuary as a whole was not great, and I lost almost two minutes there alone. The Skyloft Silent Realm has a couple mistakes. Of course, if you take into account smaller mistakes and little optimizations, I lost more time than that, but you gotta draw the line somewhere. I usually find him to be very easy but I had some trouble with him in my runs recently my 5:45 run before this one had two deaths on him. Released in November 2011, Skyward Sword follows Link as he flies through the skies and to Hyrule in order to save Zelda. Not only would this enable fans to jump straight to Hero Mode, but—as the image shows—would also allow them to start the game off with the best Beetle or any level of Bug Net or any iteration of sword, and so on.
But unfortunately I messed up the shield bash and got hit instead. I'm not saying the visual design is completely novel, far from it. But I'm reasonably confident that if you have the save fix installed on your system you can't go too far wrong. Link draws his sword and Ghirahim taunts him and calls him foolish. I agree, but it competes for my worst-ever Zelda game award alongside Spirit Tracks simply because of the amount of time one is forced to spend slogging through the lesser game content.
Before early thunderhead was found, I'd pick up a second bottle in the Bazaar and use that for Sacred Water, then save the potion for Ancient Cistern, where it's much more useful, so it kinda sucks I have to do it this way now. It can be rather tricky to get the first hit quickly, but I found an awesome strat while working on my test run which is very fast and easy. If you line up exactly right you want to line up Link's head with the green stripe thing on the wall , you can push the switch in with the ball and then jump on the platform as it rises up, which lets you skip activating the other platforms. Right click the game you want to transfer and choose open Wii save folder. The triple Stalfos strat is pretty awesome, I came up with it during my test run. Link jumps away, ready for battle.